Tuesday, 7 February 2012

Some ideas about where we are heading with the project

I have been doing some self learning on using professional as we aggreed and some thoughts and ideas occured to me on where we are heading with the project in terms of getting some thing tangeble as i feel we do not yet have any definite goals as to where we are heading.

Ideas:
- From the tutorial i have been goin thorugh i have discovered there are some relatively simple actions and games we can produce, which the headset can then be used as an interface. For example making a ball bounce, we could use the head set so that the user could make the ball bounce and make relatively simple games from this action like how many bounce can u get in a minute or dependin on how hard you concentrate how high can you bounce the ball. From this we can then work on getting more complicated games, like for example the game "temple run" where instead on a preson we have a ball rolling and then u have to contrate to make the ball bounce over an obstacle or even meditate to go under an obstacle. (I will try and post the game on the blog after this post so you can have a better idea of what i am suggesting)

This is only one suggestion but my main point is that instead of aim for something complex we should try to first aim for something relatively simple to implement and then we can work on progressing it and getting something more complicated. If we carry on to aim for really complicated games we will not getting anything tangeable before the dead line, as we we have not yet achieved anything major. Aswell it will be very good for the report to see progression of our project and to document how we built it up and then simply to see how far we can get with what ever game we decide to create.

Also maybe we could just have a range of mini games.

In short we need to start off simple and build up so more advanced stuff that way we have something to show for ourselves



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