This is a blog to document the progress of the second year project titled 'Brain To Computer Game Interface' from the Electrical and Electronic Engineering department at the University of Liverpool.
Saturday, 25 February 2012
SUSTAINABLE DEVELOPMENT stuff
And my Ethics(B) Assignment:
https://dl-web.dropbox.com/get/Project/EthicsB-HUANG.pdf?w=2926cbd0
(I think the materials in background statement may useful; and my fiction story may inspire.)
Section 1: Regulatory Considerations
http://www.bis.gov.uk/nmo/enforcement/rohs-home
Is that means we should find some document certification like that:
http://neurosky.com.cn/marketing/%E6%96%87%E6%A1%A3%E8%B5%84%E6%96%99/%E4%BA%A7%E5%93%81/201101272857%20MW001%20SRRC%20certificate.pdf
(I only can find the China's.)
Section 2: Consideration of potential use of product
If we could find the material of the headset, we can talk about their cycling here.
If not, we could talk about the privacy consideration (because most of players don't know how it works, so they may worried about their privacy).
This is an article about the worries from scientists. The article is quite helpful for societal issues.
\bibitem{BtG}
Emmet Cole, Direct Brain-to-Game Interface Worries Scientists,
\url{http://www.wired.com/medtech/health/news/2007/09/bci_games?currentPage=all}
Section 3: Opportunities for specific design improvements
It need take years to study what will be the exactly side effect of wearing this device for a long time by a large subjects. So we can do nothing to improve it, but to shorten the time of the game programme. :)
Hope we could finish it tomorrow night.
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